Not all design systems are equally effective. Some can generate coherent user experiences, others produce confusing patchwork designs. Some inspire teams to contribute to them, others are neglected. Some get better with time, more cohesive and better functioning; others get worse, becoming bloated and cumbersome.
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Alla Kholmatova is a UX and interaction designer with a nine-year experience of working on the web, for a range of products and companies. Most recently she was a senior product designer at an open education platform, FutureLearn.
She’s particularly interested in design systems, language, and collaborative ways of working. In the last two years, she has been spending a huge amount of time working on and researching the subject. She’s been sharing her insights with people through articles, workshops, and projects. Alla contributes to design publications, such as A List Apart, and speaks at conferences around the world.
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Chapter 1: Design Systems
Chapter 2: Design Principles
Chapter 3: Functional Patterns
Chapter 4: Perceptual Patterns
Chapter 5: Shared Language
Summary
Chapter 6: Parameters Of Your System
Chapter 7: Planning And Practicalities
Chapter 8: Systemizing An Interface: Functional Patterns
Chapter 9: Systemizing An Interface: Perceptual Patterns
Chapter 10: Pattern Libraries: What, Why And How
Conclusion
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